Fixed a crash that could happen if the WEAPON_RAISE state is called during the start of the demo Odamex 0.8.1 was released on July 22, 2019.īug-Fixes - Fixed a crash when using maplist with no wads specified Added new vid_filter cvar to control display filtering options are "nearest", "linear", "best", or "0", "1", "2", respectively Added the ability to spy by name (or closest to what the user keyed in) Odamex no longer jumps straight to the next map upon exit Intermission now plays normally during episode end. Added back a few ZDoom/Hexen damage sectors Added some feedback to the user warning them if their iwad is out of date (not version 1.9) It is now always enabledĪdditions - Added confirmation messages for addmap and insertmap The client will now allow up to what the server allows with "sv_maxrate" Removed "cl_rocketrails" because it was unused Odamex will detect the users settings with the old cvar and update to the new settings automatically Removed cvar "mouse_type", we now only support the ZDoom mouse type since it was just a scaler for the Doom mouse type. Removed cvars "dynres_state", "dynresval", "mouse_acceleration", "mouse_threshold" since they were rarely used and caused confusion amongst the players No other multiplayer ports seem to support this behavior and it is not vanilla "players" command now also includes the number of players when used Increase number of steps adjusting snd_sfxvolume, snd_musicvolume, and snd_announcervolume to 64 Added further improvements to wad downloading by removing the constant check for MD5 hashes Rewrote a loop in SV-WriteCommands(), making the server much more efficient Removed suicide spam and suicide during intermission Removed classicdemo variable since it was never used Fixed issues with actions triggered by multiple bound keys at the same time (bug 1282)Ĭhanges - Most arguments now automatically translate to lowercase, fixing many issues that may be a result from wrong case usage Fixed cl_netgraph rendering out-of-bounds on small resolutions Fixed crash when loading a game when an Icon of Sin cube was in-flight Many fixes related to client stability regarding invalid stats, floor/ceiling height, and railgun crashes Fixed singleplayer losing inventory after map change Fixed some cases where client demo settings would override the server settings Fixed a collision error with players of differing heights when co_realactorheight was enabled Fix color translations after changing teams Odamex 0.8.2 was released on April 4, 2020.īug-Fixes - Fix for teamscores updating during warmup This behavior mirrors Valve's Source engine games and is highly useful for users with more than one monitor. Client now receives control of mouse when client is in console, menu, or alt+tabbed on Windows. Using Fullscreen Exclusive mode eliminates video lag (and a perceived mouse lag) introduced on systems running Windows 8 and Windows 10. The other two existing modes were windowed and fullscreen borderless. Duel2020OA.wad)Ĭhanges - Latest SDL2 and SDL2_Mixer libraries are now packaged with releaseĪdditions - Added "Fullscreen Exclusive" mode as an available option in the vid_fullscreen. Bug fixes to weapon behavior in wads that utilize "ISLOBBY" (i.e. Fixed issue with demo recordings where multiple map indexes were being written Corrected multiple video and resolution bugs related to scaling Odamex 0.8.3 was released on May 10, 2020.īug-Fixes - Improved support for international keyboard layouts
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